Archivo de la categoría: modeling

Props & Sets for Fun!

Here I’ll be posting some of my personal work I’m doing for fun in my free time, sadly, not much ^^

Hope you enjoit it!

A GENIUS ROOM

For a long time I’ve been working in a scene in my spare time (unfortunately, not much). I love french animation and their gorgeous approach & style to any kind of animation so when I saw the great job that Grégory Georges did on Despicable Me 2 I automatically thought it would be so fun to model and paint some of their concepts! I pick up this messy room because from my shading artist perspective it has every kind of material and shape you could almost imagine: from metals, to plants, plastic, pictures, plush toys, liquids..

Hope I could finish it soon and give the whole scene a proper lighting. Meanwhile, get a sneak peek :)

PD. You could out more of Grégory’s work in his website http://gregory-georges.com/







ANCIENT CHAIR

This chair was modeled by my friend Joaquin Alme

chair

chair

chair

woodTextures

clothTextures

POLILLA’s HORSE

Next post it’s a collab with my friend, colleague and great rigger Carlos Contreras aka Polilla (mothman) http://www.mothman-td.com/. He rigged a horse and asked me for a viewport texture for animators. Textures are hand painted and again, it’s just a viewport texture so I kept it simple :)

horse textures

horse textures

horse textures

horse textures

Nerdy Time!

Hi! You can tell for sure that my heroes are not usually strong and fit…. I’ve just recovered this concept about a nerd guy and his favourite lifeless pet. How sad is that? The real thing here is that I was looking to try out the amazing Arnold Render so I modeled the character just for this purpose. All the modeling it’s done in Maya, sculpted in ZBrush, then I used XNormal and CrazyBumps for maps, Joe Alter’s Shave and Haircut for hair and finally Photoshop for texturing and compositing.

All the shaders are Arnold’s Standard and Arnold’s SSS for Skin, pretty awesome what you can achieve just tweaking and playing with some parameters! Besides, the render is extremely fast and easy to understand. Just thinking a strong relationship between Arnold and me has born :)

superNerd

Hi There!

Side View

pants & belt

Mighty Powerless Unicorn!

just the geo!

Lunnis: the TV Show

Soon I’ll be posting all the stuff I did on texturing and modeling for the Lunnis’ next season. Lunnis is a popular puppet’s TV show for young kids broadcasted on the spanish national TV :)

Characters for Fun!

Hi there! I’ve made this project for fun with my friend and great 3D artist Joaquín Alme http://joaqalme.tumblr.com/ in order to create some guy using sss Skin that looked cool. He modeled the character based on my concept and rigged it with love :D. Then I modeled and sculpted viking’s accessories and props and also texturing, shading and hair. We used Maya, Zbrush, Xnormal, NDo2, and Shave and haircut for the hair. It was rendered using mental ray and finally composed in photoshop.

Don’t be afraid of him, he’s so nice!

Viking

Viking

Viking

Viking

Viking Model Sheet

Shield

Medallion

float-boat

Arm's Tattoo

You can tell for sure that my heroes are not usually strong and fit…. I’ve just recovered this concept about a nerd guy and his favourite lifeless pet. How sad is that? The real thing here is that I was looking to try out the amazing Arnold Render so I modeled the character just for this purpose. All the modeling it’s done in Maya, sculpted in ZBrush, then I used XNormal and CrazyBumps for maps, Joe Alter’s Shave and Haircut for hair and finally Photoshop for texturing and compositing.

All the shaders are Arnold’s Standard and Arnold’s SSS for Skin, pretty awesome what you can achieve just tweaking and playing with some parameters! Besides, the render is extremely fast and easy to understand. Just thinking a strong relationship between Arnold and me has born :)

superNerd

Hi There!

Side View

pants & belt

Mighty Powerless Unicorn!

just the geo!