Some texturing & shading work I’ve done for Studio Kimchi (animation studio based in Barcelona & better guys!) from time to time, including projects for Polaroid, Fadecase & the UN Refugee Agency (please, check out their website in the link above for breakdown and details)
Here I’ll be posting some of my personal work I’m doing for fun in my free time, sadly, not much ^^
Hope you enjoit it!
A GENIUS ROOM
For a long time I’ve been working in a scene in my spare time (unfortunately, not much). I love french animation and their gorgeous approach & style to any kind of animation so when I saw the great job that Grégory Georges did on Despicable Me 2 I automatically thought it would be so fun to model and paint some of their concepts! I pick up this messy room because from my shading artist perspective it has every kind of material and shape you could almost imagine: from metals, to plants, plastic, pictures, plush toys, liquids..
Hope I could finish it soon and give the whole scene a proper lighting. Meanwhile, get a sneak peek :)
Next post it’s a collab with my friend, colleague and great rigger Carlos Contreras aka Polilla (mothman) http://www.mothman-td.com/. He rigged a horse and asked me for a viewport texture for animators. Textures are hand painted and again, it’s just a viewport texture so I kept it simple :)