Archivo de la categoría: texturing

Future-Verse

I worked on this personal project to explore and try new workflows and techniques and bring my own approach to what Sony did in «Spider-Man: Into the Spider-Verse». As many others, I felt in love with that movie. My friend Joaquin Alme modeled a cute low-poly Delorean some time ago and I just thought it would be fun to do some stuff mixing those two concepts and trying to keep the look and feel of Spider-Verse as a main reference.

Everything has been done using Maya, UV Layout, Arnold, Substance Painter, Photoshop and Nuke.

(Please, click on the images to see them at full size)

The next images are just for breakdown purposes

My main references from the movie, downloaded from animation screencaps and property of Sony Animation.

So, first of all, I just unwrapped the Uv’s and textured the car quickly. I usually only use Substance Painter for masking and baking in my worklfow, but in this case I didn’t want to spend much time on that. Don’t get me wrong, I love the software but in this project the focus will be shading and comp, substance is great, quick and easy.

Next, I just placed some blocks inside Maya as the basic city structure. My idea was to paint and project the whole city through the camera and don’t waste time on modeling to push up my painting skills.

Then, I lightened the scene in Arnold using around 15-20 lights. After rendering the car, the ground and the city separately, I saved the exr files with all the AOVs.

CryptoMaterial

In addition, a sample for the diffuse textured I painted for the ground and the shading mixing the road with some wet areas

Finally, I build a shader for the dots and lines comic patterns, using ramps, ai Range and UVTransforms to place the patterns through the camera and being affected by the lights in a different way

At the end, I composed all the AOV layers from the car, road and the city projection in nuke

Thanks for reading if you have been throughout the whole process! :)

Klaus

Recently, I’ve been working at SPA Studios as Senior 3D Surfacing Artist for «Klaus». As you can imagine, every 3D asset has been hand-painted from scratch to keep the style of the movie, and let me say, it will be absolutely gorgeous! It has been a real pleasure working with so many talented people under the art direction of Marcin Jakubowski and Szymon Biernacki :)

You can already watch the official trailer!

Solstice

Solstice is a short film project, directed by Emilio Enigma and made by awesome people from all over the world. After a great reception from many competitions and festivals and support from companies like Artella and Solidangle, we’re currently bringing it to life.

My role as a Lead Texture and Shading Artist for the environments and props is to adapt the beautiful art made by the concept art artists to the 3D, trying to keep as much as possible the feeling of handpainted textures combined with phisically correct shading. As soon as possible I’ll be posting some of my work. You can find out more in the official website Solstice Short Film

By the way, the daylight and neutral lightrigs are made by my friend and lighter at Ilion Animation Studios Noela Leis :)

Winter’s House Concept Art

Winter’s House renders after textures & shading




















Studio Kimchi

Some texturing & shading work I’ve done for Studio Kimchi (animation studio based in Barcelona & better guys!) from time to time, including projects for Polaroid, Fadecase & the UN Refugee Agency (please, check out their website in the link above for breakdown and details)











render detail


POLAROID

Polaroid Pop from Studio Kimchi on Vimeo.








UNITED NATIONS REFUGEE






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Props & Sets for Fun!

Here I’ll be posting some of my personal work I’m doing for fun in my free time, sadly, not much ^^

Hope you enjoit it!

A GENIUS ROOM

For a long time I’ve been working in a scene in my spare time (unfortunately, not much). I love french animation and their gorgeous approach & style to any kind of animation so when I saw the great job that Grégory Georges did on Despicable Me 2 I automatically thought it would be so fun to model and paint some of their concepts! I pick up this messy room because from my shading artist perspective it has every kind of material and shape you could almost imagine: from metals, to plants, plastic, pictures, plush toys, liquids..

Hope I could finish it soon and give the whole scene a proper lighting. Meanwhile, get a sneak peek :)

PD. You could out more of Grégory’s work in his website http://gregory-georges.com/







ANCIENT CHAIR

This chair was modeled by my friend Joaquin Alme

chair

chair

chair

woodTextures

clothTextures

POLILLA’s HORSE

Next post it’s a collab with my friend, colleague and great rigger Carlos Contreras aka Polilla (mothman) http://www.mothman-td.com/. He rigged a horse and asked me for a viewport texture for animators. Textures are hand painted and again, it’s just a viewport texture so I kept it simple :)

horse textures

horse textures

horse textures

horse textures

Shift

Hi there!

Some of my collab work for a short film called «Shift» directed by my dearest and talented friend Cecilia Pugliese http://carbonomonono.carbonmade.com/ and her classmate Yijun Liu. Many great artist took part in that project so if you are interested, feel free visit all the process here http://shortfilmsva.tumblr.com/ !! :)

shift

characterConcept

Synopsis: The interaction between characters that appear to be antagonists (a woman from a city and a wild woman from the forest) makes the civilised character confront her own life and decide to change

All my stuff is hand-painted in Photoshop and rendered in Arnold

Main House Model Sheet

Main House Render

Bathroom Concept

Sink & Mirror Render

Wash Basin Render

wood-burner Render

Bed Concept

bed Render

door Concept

door Render

window Concept

window Render

Tree Branch And Dress Concept

branch Hero Render

Bedroom Concept

boudoir Render

Chair Model Sheet

Chair Render

Embroidery Hoop Model Sheet

Embroidery Hoop Render

Couch Model Sheet

Couch Render

armchair Render

Plant Model Sheet

Plant Render

Awards

XIV Short Film Festival “El Pecado 2015” (Spain)- Best animation short
4th Kolkata Shorts International Film Festival (india)- Best animation short
Festival de cine universitario de Puebla (Mexico) – Best animation short
View fest 2015 (torino, Italy) – First Prize
2015 Taiwan International Student Design Competition (Taiwan) – Gold medal
International Students Creative Award (Japan)
China Animation & Comic Competition Golden Dragon Award (China) – Best Foreign Animation

Selections

Annecy 2016 (France)
43th Annie Awards (United States)
SIGGRAPH Asia 2015 (Kobe, Japan)
Festival ENMUT (Barcelona, Spain)
Animac (Lleida, Spain)
Monstra Festival | Festival de Animação de Lisboa (Portugal)
Animago Award 2015 Festival (Germany)
Mezinárodní festival studentských filmů Písek (Pisek, Czech Republic )
Festival Internacional de Animación EXPOTOONS (Argentina)
Toronto Animation Arts Festival International (Canada)
Spark Animation (Vancouver, Canada)
Locomoción Festival de animación experimental (Mexico)
La mida no importa (Barcelona, Spain)
Metrocaff (NYC)
9º For Rainbow – Festival De Cinema e Cultura de Diversidade Sexual (Brasil)
Festival Internacional de Cine de Ponferrada (Spain)
Festival Internacional de Cine de Santander (Colombia)
Festival internacional de cine independiente de Elche (Valencia, Spain)
Festival de Cine de Animación en Diversidad Sexual – DiversAnima (Santiago de Chile)
Bogotá Short Film Festival, Bogoshorts (Colombia)
Festival Internacional de Cine de Hermosillo (Mexico)
VI Festival de Cine: Infancia y Adolescencia Ciudad de Bogotá (Colombia)
Festival internacional de cine del Medio Ambiente FICMA (Barcelona, Spain)
Anima-São – Festival Internacional de Cinema de Animação de São Gonçalo (Brasil)
CutOut Fest Festival Internacional de Animación y Arte Digital (Querétaro, México)
China Women’s film festival (China)
Caminhos Film Festival (Portugal)
Festival Internacional de Cine de Hermosillo (Mexico)
Festival Des images aux mots (Tolouse, France)
International Film Festival Zoom – Zblizenia competition (Poland)
Asian Youth Animation and Comics Contest
Festival Pacas de Cortos Alternativos (Ciudad Real, Spain)
Festival Internacional de Cine de Lebu (Chile)
Chilemonos 2016 (Santiago de Chile)
Festival Ecozine (Zaragoza, Spain)
Leiria Film Fest (Portugal)
2ème Festival International du Film Environnemental de Conakry (Guinea)

Flying Squirrels

Flying Squirrels is the last tv show I’ve been working on as a Lead Texture Artist. It’s an adventures series ideal for kids between 9 to 12 years old created by Mago Production and produced by several spanish tv channels and Canal Plus France.

My work has been to develop and carry on with the look and textures for the main characters and some sets.

Flying Squirrels

In order to get the look of the show we have focused in hand-painted textures, having strokes and bright colors as main features. So we painted the textures with love and then applied them to a surface shader mixing it with several render layers as you can see in the next images.

Ambient Occlusion

lights layer

shadows layer

diffuse layer

Final Result

Final Look

A few more images as an example and basically that’s all, hope you like it! :)

Pierre

Pierre

Pep

Pep

Antique Shop's Witch

Vladimir

Moses Face

Sara's Jacket

Pierre's Jeans

and finally some sets!

Sewer

Antique Shop

diffuse example

vistaA_diffuse

High School hallway #1

High School hallway #1

High School hallway #3

Nerdy Time!

Hi! You can tell for sure that my heroes are not usually strong and fit…. I’ve just recovered this concept about a nerd guy and his favourite lifeless pet. How sad is that? The real thing here is that I was looking to try out the amazing Arnold Render so I modeled the character just for this purpose. All the modeling it’s done in Maya, sculpted in ZBrush, then I used XNormal and CrazyBumps for maps, Joe Alter’s Shave and Haircut for hair and finally Photoshop for texturing and compositing.

All the shaders are Arnold’s Standard and Arnold’s SSS for Skin, pretty awesome what you can achieve just tweaking and playing with some parameters! Besides, the render is extremely fast and easy to understand. Just thinking a strong relationship between Arnold and me has born :)

superNerd

Hi There!

Side View

pants & belt

Mighty Powerless Unicorn!

just the geo!

Lunnis: the TV Show

Soon I’ll be posting all the stuff I did on texturing and modeling for the Lunnis’ next season. Lunnis is a popular puppet’s TV show for young kids broadcasted on the spanish national TV :)