Archivo de la categoría: texturing

Solstice

Solstice is a short film project, directed by Emilio Enigma and made by awesome people from all over the world. After a great reception from many competitions and festivals and support from companies like Artella and Solidangle, we’re currently bringing it to life.

My role as a Lead Texture and Shading Artist for the environments and props is to adapt the beautiful art made by the concept art artists to the 3D, trying to keep as much as possible the feeling of handpainted textures combined with phisically correct shading. As soon as possible I’ll be posting some of my work. You can find out more in the official website Solstice Short Film

By the way, the daylight and neutral lightrigs are made by my friend and lighter at Ilion Animation Studios Noela Leis :)

Winter’s House Concept Art

Winter’s House renders after textures & shading




















Studio Kimchi

Some texturing & shading work I’ve done for Studio Kimchi (animation studio based in Barcelona & better guys!) from time to time, including projects for Polaroid, Fadecase & the UN Refugee Agency (please, check out their website in the link above for breakdown and details)











render detail


POLAROID

Polaroid Pop from Studio Kimchi on Vimeo.








UNITED NATIONS REFUGEE






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Props & Sets for Fun!

Here I’ll be posting some of my personal work I’m doing for fun in my free time, sadly, not much ^^

Hope you enjoit it!

A GENIUS ROOM

For a long time I’ve been working in a scene in my spare time (unfortunately, not much). I love french animation and their gorgeous approach & style to any kind of animation so when I saw the great job that Grégory Georges did on Despicable Me 2 I automatically thought it would be so fun to model and paint some of their concepts! I pick up this messy room because from my shading artist perspective it has every kind of material and shape you could almost imagine: from metals, to plants, plastic, pictures, plush toys, liquids..

Hope I could finish it soon and give the whole scene a proper lighting. Meanwhile, get a sneak peek :)

PD. You could out more of Grégory’s work in his website http://gregory-georges.com/







ANCIENT CHAIR

This chair was modeled by my friend Joaquin Alme

chair

chair

chair

woodTextures

clothTextures

POLILLA’s HORSE

Next post it’s a collab with my friend, colleague and great rigger Carlos Contreras aka Polilla (mothman) http://www.mothman-td.com/. He rigged a horse and asked me for a viewport texture for animators. Textures are hand painted and again, it’s just a viewport texture so I kept it simple :)

horse textures

horse textures

horse textures

horse textures

Shift

Hi there!

Some of my collab work for a short film called «Shift» directed by my dearest and talented friend Cecilia Pugliese http://carbonomonono.carbonmade.com/ and her classmate Yijun Liu. Many great artist took part in that project so if you are interested, feel free visit all the process here http://shortfilmsva.tumblr.com/ !! :)

shift

characterConcept

Synopsis: The interaction between characters that appear to be antagonists (a woman from a city and a wild woman from the forest) makes the civilised character confront her own life and decide to change

All my stuff is hand-painted in Photoshop and rendered in Arnold

Main House Model Sheet

Main House Render

Bathroom Concept

Sink & Mirror Render

Wash Basin Render

wood-burner Render

Bed Concept

bed Render

door Concept

door Render

window Concept

window Render

Tree Branch And Dress Concept

branch Hero Render

Bedroom Concept

boudoir Render

Chair Model Sheet

Chair Render

Embroidery Hoop Model Sheet

Embroidery Hoop Render

Couch Model Sheet

Couch Render

armchair Render

Plant Model Sheet

Plant Render

Awards

XIV Short Film Festival “El Pecado 2015” (Spain)- Best animation short
4th Kolkata Shorts International Film Festival (india)- Best animation short
Festival de cine universitario de Puebla (Mexico) – Best animation short
View fest 2015 (torino, Italy) – First Prize
2015 Taiwan International Student Design Competition (Taiwan) – Gold medal
International Students Creative Award (Japan)
China Animation & Comic Competition Golden Dragon Award (China) – Best Foreign Animation

Selections

Annecy 2016 (France)
43th Annie Awards (United States)
SIGGRAPH Asia 2015 (Kobe, Japan)
Festival ENMUT (Barcelona, Spain)
Animac (Lleida, Spain)
Monstra Festival | Festival de Animação de Lisboa (Portugal)
Animago Award 2015 Festival (Germany)
Mezinárodní festival studentských filmů Písek (Pisek, Czech Republic )
Festival Internacional de Animación EXPOTOONS (Argentina)
Toronto Animation Arts Festival International (Canada)
Spark Animation (Vancouver, Canada)
Locomoción Festival de animación experimental (Mexico)
La mida no importa (Barcelona, Spain)
Metrocaff (NYC)
9º For Rainbow – Festival De Cinema e Cultura de Diversidade Sexual (Brasil)
Festival Internacional de Cine de Ponferrada (Spain)
Festival Internacional de Cine de Santander (Colombia)
Festival internacional de cine independiente de Elche (Valencia, Spain)
Festival de Cine de Animación en Diversidad Sexual – DiversAnima (Santiago de Chile)
Bogotá Short Film Festival, Bogoshorts (Colombia)
Festival Internacional de Cine de Hermosillo (Mexico)
VI Festival de Cine: Infancia y Adolescencia Ciudad de Bogotá (Colombia)
Festival internacional de cine del Medio Ambiente FICMA (Barcelona, Spain)
Anima-São – Festival Internacional de Cinema de Animação de São Gonçalo (Brasil)
CutOut Fest Festival Internacional de Animación y Arte Digital (Querétaro, México)
China Women’s film festival (China)
Caminhos Film Festival (Portugal)
Festival Internacional de Cine de Hermosillo (Mexico)
Festival Des images aux mots (Tolouse, France)
International Film Festival Zoom – Zblizenia competition (Poland)
Asian Youth Animation and Comics Contest
Festival Pacas de Cortos Alternativos (Ciudad Real, Spain)
Festival Internacional de Cine de Lebu (Chile)
Chilemonos 2016 (Santiago de Chile)
Festival Ecozine (Zaragoza, Spain)
Leiria Film Fest (Portugal)
2ème Festival International du Film Environnemental de Conakry (Guinea)

Flying Squirrels

Flying Squirrels is the last tv show I’ve been working on as a Lead Texture Artist. It’s an adventures series ideal for kids between 9 to 12 years old created by Mago Production and produced by several spanish tv channels and Canal Plus France.

My work has been to develop and carry on with the look and textures for the main characters and some sets.

Flying Squirrels

In order to get the look of the show we have focused in hand-painted textures, having strokes and bright colors as main features. So we painted the textures with love and then applied them to a surface shader mixing it with several render layers as you can see in the next images.

Ambient Occlusion

lights layer

shadows layer

diffuse layer

Final Result

Final Look

A few more images as an example and basically that’s all, hope you like it! :)

Pierre

Pierre

Pep

Pep

Antique Shop's Witch

Vladimir

Moses Face

Sara's Jacket

Pierre's Jeans

and finally some sets!

Sewer

Antique Shop

diffuse example

vistaA_diffuse

High School hallway #1

High School hallway #1

High School hallway #3

Nerdy Time!

Hi! You can tell for sure that my heroes are not usually strong and fit…. I’ve just recovered this concept about a nerd guy and his favourite lifeless pet. How sad is that? The real thing here is that I was looking to try out the amazing Arnold Render so I modeled the character just for this purpose. All the modeling it’s done in Maya, sculpted in ZBrush, then I used XNormal and CrazyBumps for maps, Joe Alter’s Shave and Haircut for hair and finally Photoshop for texturing and compositing.

All the shaders are Arnold’s Standard and Arnold’s SSS for Skin, pretty awesome what you can achieve just tweaking and playing with some parameters! Besides, the render is extremely fast and easy to understand. Just thinking a strong relationship between Arnold and me has born :)

superNerd

Hi There!

Side View

pants & belt

Mighty Powerless Unicorn!

just the geo!

Lunnis: the TV Show

Soon I’ll be posting all the stuff I did on texturing and modeling for the Lunnis’ next season. Lunnis is a popular puppet’s TV show for young kids broadcasted on the spanish national TV :)

Characters for Fun!

Hi there! I’ve made this project for fun with my friend and great 3D artist Joaquín Alme http://joaqalme.tumblr.com/ in order to create some guy using sss Skin that looked cool. He modeled the character based on my concept and rigged it with love :D. Then I modeled and sculpted viking’s accessories and props and also texturing, shading and hair. We used Maya, Zbrush, Xnormal, NDo2, and Shave and haircut for the hair. It was rendered using mental ray and finally composed in photoshop.

Don’t be afraid of him, he’s so nice!

Viking

Viking

Viking

Viking

Viking Model Sheet

Shield

Medallion

float-boat

Arm's Tattoo

You can tell for sure that my heroes are not usually strong and fit…. I’ve just recovered this concept about a nerd guy and his favourite lifeless pet. How sad is that? The real thing here is that I was looking to try out the amazing Arnold Render so I modeled the character just for this purpose. All the modeling it’s done in Maya, sculpted in ZBrush, then I used XNormal and CrazyBumps for maps, Joe Alter’s Shave and Haircut for hair and finally Photoshop for texturing and compositing.

All the shaders are Arnold’s Standard and Arnold’s SSS for Skin, pretty awesome what you can achieve just tweaking and playing with some parameters! Besides, the render is extremely fast and easy to understand. Just thinking a strong relationship between Arnold and me has born :)

superNerd

Hi There!

Side View

pants & belt

Mighty Powerless Unicorn!

just the geo!